Jan 5, 2010
U.S. Patent #7,644,060
Its official. U.S. software patent covering Artificial Psychology Dialog Player with Age Simulation is granted today.

Jun 9, 2009
New Personality Surveys Launched
Introduced a 100-item personality and 98-joke humor test and a shorter 48-item humor type preference test.

Feb 18, 2009
Second Survey Report Out
Re-confirming humor age link and show evidence of humor preference/personality assessment link. Article here.

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What does motivation bring to AI? This is a narrow-focus look at a wide question.

Artificial Intelligence between cognition and motivation

Humans change motivation with age after adulthood. Here is how GaM's model of personality simulates this change. Aging between cognition and motivation
There are many models of personality and there is a need to relate them to each other. Here is how GaM's model could help in explaining the overlaps and contradictions. Personality between cognition and motivation
There are many definitions of what constitute humor. Here is GaM's definition and how to interpret humor in terms of types of threat. The rationale behind interpreting humor
The Humor Preference Survey ran during 2007 and I analyzed the results; there is convincing evidence to support predicted changes with age, but not with gender preference. Humor Preference Changes with Age
The new survey ran through 2008, the results confirm humor preference predictions and show positive correlation patterns between Big Five and cognitive/motivational scores. New survey confirms Age-Personality Link
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